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Alive missions arma 3
Alive missions arma 3






alive missions arma 3 alive missions arma 3 alive missions arma 3

Just be aware that in that case (respawn + revive enabled), the status of the player is toggling: true false true false true. When a player is dead shot, (alive player) will return false, then almost immediately true if the "revive" respawn template is enabled, then could turn on false if time for assistance is elapsed or if the player activates the respawn menu before and finally true after player respawns. Only post proven facts here! Add Note Posted on Octo23:48 (UTC) Pierre MGIĪlive or not could be the question! in multi-player, missions come with respawn module(s). Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums. Alive objNull // returns false Groups: Object Manipulation Syntax Syntax: alive object Parameters: object: Object Return Value: Boolean - true if alive, false if dead/destroyed Examples Example 1: SQS: ?!( alive player) : exit Example 2: SQF: if (! alive player) exitWith Additional Information See also: setDamage damage Notes








Alive missions arma 3